Ars Magica 2!


Home Forums General Ars Magica 2!

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #470
    Richard H
    Participant

    Was watching the DW20 Forgecraft 2 series this week when ars magica 2 came up for 1.6 This mod looks really cool! I played the original ars magica mod but this looks like big improvements (and less random structures in the world). I would like to put it up for consideration for the 1.6 pack if possible. It does do world gen, but a new mystic age or mining age could work to accommodate it. Below are the DW20 videos I mentioned.


    Thank you in advance for the consideration!

    -Shastavii7

    #480
    CoderJ
    Keymaster

    Really funny story… I had been asked about this before and my initial reaction was, “We have Thaumcraft… why do we need this?!” Then I started looking and it looked suspiciously like EE2… many of our players from the last iteration know the very hate/love relationship we had with EE2.

    I’ve been testing this in the pack for the last few days (I will stream it prob during the day tmrw or Thursday) and I’ve fallen in love with it. We’d have to spawn a MystCraft age for it’s ore/structures but I don’t think that would be an issue.

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.