Pushing an update now for development of 1.6.4 FrogTEK mod pack; all going well I think this may be the version that gets pushed to ATLauncher for public consumption (waiting on Ars Magica 2 to push a fix for an issue our dev testers found). We had to make some hard decisions going into this next push, but it looks like pay off is good. So here’s the bad first…
The following mods have been removed: Industrial Craft 2, Advanced Machines, Charge Pads, MineFactory Reloaded
Yeah… so, that hurts a little. To put it simply, we were a little hobbled by IC2 and MFR (most release version mods do not support MFR’s new API correctly, leading to lots of warning spam in logs; IC2’s flux dev state causes issues as well). To be honest, it looks like Mekanism along with Atomic Science/Universal Electricity fill the IC2/Thermal Expansion hole nicely while most of what MFR did we can already do with existing mods (Steve’s Carts for farms, BuildCraft/Mekanism for processing, Engineer’s Toolbox for power conversion/mob farming, etc). In addition, removing those 4 mods has cut down on memory usage a ton on the client side (before, typical play with the world generated was about 1.5GB of memory in SSP… now it’s about 400MB!).
In other news, a wiki for our pack has been setup to start accumulating resources for how to use various mods and share knowledge… we will put a thread in the forum asking for volunteers when the time is right. Please note we’re not looking to reinvent the wheel here… there is a dearth of information on various mods out there to go through; we’re just looking for a place our users can go to to easily find the best resources (and if one doesn’t exist, create one). In time we’re hoping to put out our own “Let’s Play [MOD]” vidoes showing off various mods and post them there as well.
Note to Dev Testers: Yup, another dev world reset. This should be the last one, however. Care packages will be available at spawn.