State of the Server and Pack – August 2017 3


It’s that time.

No, not tax time. Not back-to-school sale (well, for some people it is).

It’s time CoderJ dropped a crate, sat down, and rapped with the young people. (I may be dating myself with this statement).

Present Day and How We Got Here

The server is down. The pack has not been updated since May 31st. CoderJ has been more or less radio-silent since the middle of June. WHAT IS GOING ON?!?!111!

The same thing that happens every time I drop off the face of the Earth for 3 months or so, Real Life. Last time I was able to start spinning the pack back up, get it on Curse/Twitch, I had lucked out. I had a lull between major projects at work (I had actually done a lateral between departments, grabbed some hats along the way) so I had a lot of time. The problem with that is, well, nature abhors a vacuum.

The end of May saw three major projects start at the same time for me at work as well as those hats I grabbed (I mentioned them) raining some havoc down. I lost time for streaming first (which I like to do), then I lost time for gaming, finally I lost time to work on the pack. Around this time the server started having a fit; we experienced a large issue with a mod (or interaction between mods) that dead dropped the server and caused backup corruption (I still can’t understand this one… I think it’s how our host does backups vs. allowing the plugin we have do it).

Other life events also happened, but for me, it’s usually been work.

So the server has been down and without an admin to work on the problem fairly strongly, it stayed down. (This part may be partially untrue; I can not speak for what Ohio4h, Grebog, Encryptic, or Rivelight may have done to work on the problem… but the truth is I haven’t had time to even reach out to them). It has been back up, however, I can not vouch for how well it has stayed up.

Where Do We Go From Here?

Reset. Again. If this is your first world reset, I’m sorry. These happen as modifications don’t usually travel well between Minecraft versions. These give us a chance to start over and try to fix the things that went wrong the last time through as well as try different things.

I am working on two different versions for the next pack.

One is the expected 1.11 upgrade with a change in the line up (we are going to pass by AE2 and similar mods to try and avoid the problems we keep hitting with them, some new toys, chickens are going away because the evidently feast on tears and frames).

The other is trying to leapfrog right to 1.12. Unfortunately, I’m having limited luck getting a solid preliminary pack together. I will try to slowly test things in various groups, find the things that work and what doesn’t. The problem lays in when I put the things that work together, the game become unplayable (severe client lag… on SSP).

If I can figure out what is going wrong with 1.12, that will be the next version (and hopefully work for a bit longer). If not, we’ll slide to 1.11.

As always, if there is a mod you’d like to see added, suggest it in the comments or via direct message on Steam/Curse/Twitch. I do consider everything and I think I have only said flat out “No” to one (PixelMon).

 


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3 thoughts on “State of the Server and Pack – August 2017

  • Remmy

    I’m just glad to see you didn’t fall off a mountain or something.

    From other friends I have playing and managing minecraft, 1.12 can be tricky to get working. Although most mod makers are moving that direction, many are still buggy.

    When you say you are moving away from AE2 and similar mods, does that include Refined Storage? I have found that to be fairly stable, although you may be seeing something different. I’m terrible with suggestions, but I am currently playing the Chaos Portal Pack. It’s in the Twitch Launcher. It’s been fun and stable, but it’s on 1.11.

    • CoderJ Post author

      An issue with Refined Storage is what started the ball rolling on our downtime. The bug that triggered it may have been fixed, but this is the umpteenth time in a row this and similar mods have torpedoed us.

      I’ll think hard on it, but I am loathe to trust mass-to-energy inventory storage…

      • Remmy

        Interesting. The issue we had with AE2 was just lag. Going primarily with RS fixed that, but your mileage may vary. I know it can be frustrating when a “type” of mod continuously causes issues. We had major issues with Mekanism. It caused us holy hell for a while before we just removed it entirely.